This spell causes an object to radiate darkness out to a 20-foot radius. The darkness does not abate unless specifically dispelled. This spell causes pitch darkness similar to the darkness spell, but of greater area.
Light sources brought into an area are non-functional unless they are of equal or greater intensity than daylight.Ĭontinual Darkness (reversed continual light) The darkness caused is equal to an unlit interior room. Duration: 30 minutes + 1 turn/2 levels (priest).School: Alteration / Spheres: Creation, Guardian, Sun.Similarly, continual darkness is simply the reverse of the continual light spell. The darkness spell here is considered the reverse of the light spell. This darkness lasts until it is actively dispelled. If the save is successful, the darkness centers on the space just behind the creature. The darkness can spring from any target, air, rock, metal, wood, or "almost any similar substance." The darkness could even spring from a creature, though a creature is allowed magic resistance and a saving throw. Components: Verbal, Material (a bit of bat fur and a drop of pitch or a piece of coal)Ĭreates a sphere of blackness 12" in diameter that the caster may extinguish with a word.If the save is successful, the darkness centers on the space just behind the creature.ĭebuted in the Player's Handbook for the magic-user.Ĭomponents: V, M (a bit of bat fur and a piece of coal or a drop of pitch) A light spell negates this, and vice-versa.Ĭreates a sphere of blackness 4" in diameter that the caster may extinguish with a word. More than simply the absence of light, the spell makes ultravision and infravision useless, and stops normal and magical light form existing, unless a specific light or continual light spell is used. This spell creates a sphere of utter darkness. These spells were distinct from the reverse of the light and continual light spells in that they also barred infravision and ultravision, and had different parameters (range, duration ,etc.). The illusionist spell darkness was much the same effect, with continual darkness being the upgrade. The spell darkness, 15' radius appeared on the magic-user list. It can be countered by dispel magic or light. Spell Level 2 (anticleric, illusionist ) or 3 (illusionist )Ĭreates darkness in a circle 24" in diameter.Ĭreates total darkness in the area, making even infra-vision useless.
As magic-users don't gain access to the spell, it's a little unclear what the level 3 version does that the level 2 version does not. Reversed Continual Light (Continual Darkness)ĭragon Magazine #12 indicated that illusionists could cast this at spell level 2, as a magic user, and at spell level 3, as a cleric. Spell Level: 1 (anti-cleric, illusionist)Ĭreates darkness in a circle 3" in diameter for the duration.
It was removed from their list in Dragon Magazine #12. This spell appeared on the list of the illusionist in their debut in The Strategic Review 1-4. Illusionists could cast the original light and continual light spells, and also their reverse, dubbed "Darkness" and "Continual Darkness." The spell Darkness, 5' Radius appears in Supplement 1: Greyhawk Reversed Light (Darkness)